الباحثين
Staff Details
- ICT ~ Information, Computer And Communications Technology (ICT) ~ Emergent Information Technology ~ Other Emergent Information Technology n.e.c.
3D MODELLING | 2020/2021 |
ANIMATION TECHNIQUE | 2020/2021 2021/2022 2022/2023 |
BUSINESS FUNDAMENTALS | 2022/2023 |
CREATIVE DESIGN TECHNIQUE | 2023/2024 |
CREATIVE DESIGN TECHNIQUES | 2021/2022 |
FINAL YEAR PROJECT 1 | 2019/2020 |
FINAL YEAR PROJECT I | 2020/2021 2021/2022 |
FINAL YEAR PROJECT II | 2019/2020 2020/2021 2021/2022 |
HUMAN COMPUTER INTERACTION | 2017/2018 2018/2019 2019/2020 2020/2021 2021/2022 2022/2023 2023/2024 |
INDUSTRIAL ATTACHMENT | 2018/2019 2019/2020 2020/2021 2021/2022 |
INFORMATION TECHNOLOGY | 2017/2018 2018/2019 |
MULTIMEDIA TECHNOLOGY | 2017/2018 2018/2019 |
In Progress |
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2021 - Present | A STUDY ON THE USABILITY AND USER PREFERENCES OF MOBILE APPS IN PROMOTING AND MARKETING ARTS, CULTURAL AND HERITAGE COMMUNITY-BASED TOURISM PRODUCTS IN PERLIS |
2020 - Present | Kajian Hukum Mengenai Kesan Permainan Digital Terhadap Masyarakat |
2020 - Present | Kajian Hukum Mengenai Kesan Permainan Digital Terhadap Masyarakat |
2019 - Present | User Preferences Model for Information Visualization Features of Bibliographic Catalogues in Library Resource Discovery |
2019 - Present | User Preferences Model for Information Visualization Features of Bibliographic Catalogues in Library Resource Discovery |
2018 - Present | Investigation of mobile devices usage among older people to reduce vulnerability (isolation) |
2018 - Present | Investigation of mobile devices usage among older people to reduce vulnerability (isolation) |
2008 - Present | IT for Development and e-Government (ITDEG) |
2008 - Present | IT for Development and e-Government (ITDEG) |
Unknown - Present | A STUDY ON THE USABILITY AND USER PREFERENCES OF MOBILE APPS IN PROMOTING AND MARKETING ARTS, CULTURAL AND HERITAGE COMMUNITY-BASED TOURISM PRODUCTS IN PERLIS |
Article |
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2021 | Computational neuro-physiological model (CNP) to profile lower primary school students in inclusive education: a concept paper. International Journal of Advanced Trends in Computer Science and Engineering , 10 (3) pp.1515-1519 |
2018 | The influence factors of mobile devices adoption among older people. International Journal of Information Technology Project Management , 9 (3) pp.20-33 |
Conference or Workshop Item |
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2021 | An initial sustainable e-learning and gamification framework for higher education. In: 8th International Conference on Educational Technologies 2021 (ICEduTech 2021) |
2019 | User experience in mobile application design: utility defined context of use. In: 1st International Conference of SNIKOM 2018 |
2019 | Clinic management system: business process re-engineering based on user experience (UX). In: "1st International Conference of SNIKOM 2018, ICoSNIKOM 2018" |
Book |
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Book Section |
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