Al-khawarizmi Programming Contest Format

Al-khawarizmi Programming Contest fully adopts the ACM-ICPC model in running the competition. For each university, the contest pits teams of three students against eight or more complex, real-world problems, with grueling five-hour deadline. Huddled around a single computer, competitors race against the clock in a battle of logic, strategy and mental endurance. Programming can be either in C++ or Java using C++ and Java compilers. PC² software will be used to administer submissions and evaluations by the judges.

Teammates collaborate to rank the difficulty of the problems, deduce the requirements, design test beds, and build software systems that solve the problems under the intense scrutiny of expert judges. For a well-versed computer science student, some of the problems require precision only. Others require a knowledge and understanding of advanced algorithms. Still others are simply too hard to solve- except, of course, for the world’s brightest problem-solvers.

Judging is relentlessly strict. The students are given a problem statement – not a requirements document. They are given an example of test data, but they do not have access to the judges’ test data and acceptance criteria. Each incorrect solution submitted is assessed a time penalty. You don’t want to waste your customer’s time when you are dealing with the supreme court of computing. The team that solves the most problems in the fewest attempts in the least cumulative time is declared the winner.

                                             

 

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