Staff Directory


Mohd. Syarqawy Bin Hamzah

Academic Qualification

  • Doctor of Philosophy in Computer Science - Doctor of Philosophy, University of Nottingham
  • Master of Science (Computer Science-Real Time Software Engineering) - Masters Degree, Universiti Teknologi Malaysia (UTM)
  • Bachelor of Management Information System - Bachelor Degree, International Islamic University Malaysia

Mohd. Syarqawy Bin Hamzah (Dr.)

Assistant Professor
IIUM Gombak Campus

KULLIYYAH OF INFORMATION AND COMMUNICATION TECHNOLOGY

Other's position:

Deputy Dean, Kulliyyah of Information and Communication Technology


syarqawy@iium.edu.my
NA


Expert Profile


Mohd Syarqawy Hamzah graduated from International Islamic University Malaysia (IIUM) with a degree in Management Information Systems, then pursued a Master's degree in Real-time Software Engineering at University Technology Malaysia and joined in 2004 as a lecturer.
His research in University of Nottingham focused on the effect of video games and block building on mental rotation ability. The main objective is to compare which methods are more suitable to train mental rotation ability.
His current research interest is on using video games as an effective teaching and learning tool and game designs to increase cognitive capabilities.
Presently, Dr Mohd Syarqawy Hamzah is an Assistant Professor at the Department of Information System in the Kulliyyah of Information and Communication Technology (KICT) and Deputy Dean (Student Affairs) of the faculty since 1st February 2015.


Area of Specialisation


  • ICT ~ Information, Computer And Communications Technology (ICT) ~ Emergent Information Technology ~ Human Computer Interaction (HCI) - User Experience (UX) design
  • ICT ~ Information, Computer And Communications Technology (ICT) ~ Educational Technology ~ e-Learning - Game based learning
  • ICT ~ Information, Computer And Communications Technology (ICT) ~ ICT Applications ~ Games - Games Design
  • ICT ~ Information, Computer And Communications Technology (ICT) ~ ICT Applications ~ Serious Games - Game Development, Game Design


Teaching Responsibilities


ADVANCED DATABASE 2014/2015
ANIMATION TECHNIQUE 2015/2016 2006/2007
ANIMATION TECHNIQUES 2005/2006
CREATIVE DESIGN TECHNIQUES 2006/2007
DATABASE PROGRAMMING 2006/2007
DATABASE SYSTEMS 2019/2020
DATABASE SYSTEMS I 2015/2016 2014/2015 2013/2014
FINAL YEAR PROJECT 1 2017/2018
FINAL YEAR PROJECT 2 2005/2006
FINAL YEAR PROJECT I 2021/2022 2020/2021 2019/2020 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2006/2007 2004/2005
FINAL YEAR PROJECT II 2021/2022 2020/2021 2019/2020 2017/2018 2016/2017 2015/2016 2014/2015 2005/2006
GAME TECHNOLOGY 2020/2021 2019/2020 2018/2019
INDUSTRIAL ATTACHMENT 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014
INFORMATION TECHNOLOGY 2021/2022 2006/2007 2004/2005
MANAGEMENT INFORMATION SYSTEM 2017/2018
MULTIMEDIA TECHNOLOGY 2005/2006
MULTIMEDIA TECHNOLOGYY 2005/2006
OPERATING SYSTEM 2004/2005
PRACTICAL TRAINING 2006/2007 2005/2006
SUSTAINABLE DEVELOPMENT: ISSUES, POLICIES AND PRACTICES 2020/2021
WEB TECHNOLOGIES 2018/2019 2017/2018 2016/2017


Research Projects


Completed
2019 - 2019 KKR Gimmick Video, Drone and Robot For Sambutan Hari Profesion Teknikal Negara
2015 - 2019 Identifying Design Factors to Increase Islamic Video Games Popularity
On-Going
2020 - Present Kajian Hukum Mengenai Kesan Permainan Digital Terhadap Masyarakat
2020 - Present Industry@University: 4IR Competence Centre
2019 - Present Analysis of Video Game Design Styles on Learning Aptitude Using EEG
2015 - Present Affective Classification of EEG during Visual Spatial Video Game Play


Publications


Article

2021 Traces of the brain's learning potential present within “uneducational” video games. IOP Conf. Series: Materials Science and Engineering, 1077 (1) pp.
2019 Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children. International Journal of Advanced Computer Science and Applications, 10 (6) pp. 109-113
2019 Revised and extended social commerce technology adoption in e-business of Pakistan. International Journal on Perceptive and Cognitive Computing, 5 (2) pp. 52-58
2019 The benefit of digital games from the Islamic perspectives: Views from the Muslim scholars. Journal of Computational and Theoretical Nanoscience, 16 (3) pp. 1104-1107
2019 Types of digital games with Islamic values. Journal of Computational and Theoretical Nanoscience, 16 (3) pp. 1100-1103
2018 The design and evaluation of DACADE visual tool: Theoretical implications. Bulletin of Electrical Engineering and Informatics, 7 (1) pp. 90-95
2017 A review on the existing visual tools for design students. Indian of Journal and Science Technology, 10 (48) pp. 1-8
2017 Reliability and validity of a questionnaire for empirical analysis of factors influencing IOT-based smart healthcare. Science International, 29 (6 Section B (November-December)) pp. 1201-1206
2016 Emotion graph models for bipedal walk cycle animation. International Journal of Advanced Culture Technology, 4 (1) pp. 19-27
2015 Affective learning analysis of children in a card sorting game. Lecture Notes in Electrical Engineering, 339 () pp. 681-688
Conference or Workshop Item

2018 Social commerce in e-business of Pakistan: opportunities, challenges and solutions. In: International Conference on Information and Communication Technology for the Muslim World (ICT4M) 2018,
2018 The future of data privacy and security concerns in Internet of things. In: 2018 IEEE International Conference on Innovative Research and Development (ICIRD),